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Weeds in the Waste is a solo storytelling game about tending a garden in a post apocalyptic wasteland.

Determine the state of your wasteland, create your gardener, plant your seeds, and tend your garden as you play through the seasons in the wastes. It is a narrative, storytelling game played using 2d6s and a 6x6 grid, as well as a series of prompts. 

**While Weeds in the Waste was designed as a solo game, it can easily be played by 2-3 players working collaboratively.**

Weeds in the Waste was created for Welcome to the Apocalypse Jam (#WTTAjam), hosted by BasiliskOnline

If you enjoyed this game, please let me know on Twitter!

Purchase

Get this game and 28 more for $150.00 USD
View bundle
Buy Now
On Sale!
25% Off
$10.00 $7.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

Weeds in the Waste.pdf 33 MB
Weeds in the Waste.docx 69 kB

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Community Copies

Each copy of Weeds in the Waste purchased allows someone else from the community to download a copy if they do not have the ability to do so otherwise. If you find yourself unable to afford a copy, please feel free to claim one, available for the community.

Comments

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I've had this game for a couple months and finally got around to playing it and I'm so glad I did! Weeds in the Waste made for a joyful hour of playtime.

My old lady gardener had her plot of dirt on top of a skyscraper, mostly made up of metal beams and cracked glass. Earth’s ground itself was overtaken by wild beasts keeping humans away from wandering. She worked on her garden for 3 years, managing to plant a row of immortal berries, and finished her life with the second best ending and passing her garden onto a small group passing by.

When I began I worried that the reflection prompts would start repeating too much, but they lasted me perfectly. The withering and sprouting is soo extremely accurate to my gardening experience, a perfect tangle of melancholy and hope.

Anyone who likes cozy and reflective games will have fun with this game and I totally recommend it!

(+2)

I was able to back the kickstarter for weeds in the waste and I am so thrilled with my copy! writing up my little plants on my plots and getting excited when they are saved from the blight each season was such a treat. A sweet, engrossing game where you get to make your own world and then work hard to keep it alive.

(+2)

Weeds in the Waste is imaginative, immersive, and despite being a game that you can play in a short time packs a whole lot of emotion and story. The mechanics are quick to learn and don’t require anything I didn’t already have from playing other games. I plan to come back to it again and again as well as encourage those I’m playing other games with to try it out.

I recommend Weeds in the Waste for fans of Village Witch, Apothecaria, Last Tea Shop, and other magical fantasy solo games that have a habit of turning dark at times.

My full review including how I played Weeds in the Waste in combination with Village Necromancer is on my blog
(http://smalltowncreepy.com/2023/03/23/weeds-in-the-waste-review/)

(I attempted to put this review in with my rating but for some reason it wouldn't let me. Will try again in the future)

(+2)

Thank you so much for your kind words! I'm glad you enjoyed playing Weeds in the Waste!

(+1)

The withering and sprouting mechanics are a fun mix of dread and hope. I’m new to rpgs and struggled a bit with the prompts, but I enjoyed building a little, dying world.

(+2)

I really enjoyed playing Weeds in the Waster. The mechanics allow you to play a quick (under an hour) or longer game, depending on the time you want to invest. The growth and wither stages are delightfully simple, while the reflections help to flesh out the world. I played a love story in the face of disaster and salt fields.

(+2)

I loved this. I've purchased many games on Itch, but have yet to find the time to sit and write. This being only my second was awesome. It's simple enough that you can kind of make it what you want. I'm playing in a continuous world, where ever character is somehow connected to the previous garden or gardener is some way, big or small. And use each season to flesh out what the gardener is feeling in addition to any of the game prompts.

In short, it's an incredible blueprint.