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(+1)

This game was intense for me, and definitely felt a lot like a Studio Ghibli film—I'm thinking about Castle in the Sky, Nausicaä, and Princess Mononoke. The hearts helped weave a sense of the past, the diamonds provided a plethora of different seeds for future plot events, the clubs created silent moments of contemplation, and the spades definitely, definitely create conflict. All that plus being able to use almost all of the polyhedral dice set I have (all except the d20) made for a pretty wonderful if a bit more stressful session for me—if you like a game with some conflict in it, that is a good stress.

I prefer quieter games, but I think this is an extraordinarily good story telling game.

(I did not at all expect that the enemy that came after me throughout the years would eventually come to take over my watch. It was very, very Studio Ghibli.)

(+3)

I just finished Sentinel for the first time and I want to extend my highest compliments to Meghan for such a wonderful game. All of the possible results offered compelling questions and prompts, and while not every result I got was easy to write with, every result got me thinking. This game also got me to completely bulldoze my writer's block (8.7k words in 4 days!), and it's been the most fun I've had writing in a long while.

(+3)

Extremely good story game. I went in expecting good things but I spent about twice as much time playing as I thought I would and the story I told was deeper that I expected. Surprising me with great story is always a big plus for a game in my book. Easily worth twice the price.

(+1)

I did not see these mechanics on a solo game before. Good job!