New book is gorgeous, but the Diamonds section does not have an introduction or rolling instructions
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Thank you so much for pointing that out! Changes are getting made to the pdf and an updated version should be posted within the next day or two.
The error has been fixed and the Diamonds section has an intro and rolling instructions. Thank you again for catching that!
This game is phenomenal! It provides so much inspiration to get the creativity flowing, enough specificity but not so much that you feel nailed down? I feel like I could replay this a million times with fresh eyes.
I absolutely adored my time with Sentinel, told a story about an automaton named Athena, guarding a slowly crumbling technologically advanced city. (Don't worry, I've linked my playthrough if you're curious!) Each prompt type having a different dice attached was a fun spin on the use of cards, I've gotten so used to each card in the deck having a different prompt that the suit narrowing down to type only was a nice change of pace. The prompts themselves are well written, the sample questions really sparking immediate mental answers that let you spin a few little moments out of them, and the endgame is especially good in that regard. Also, the rules themselves are really beautiful, both in their organization and decoration, this is just downright pretty to look at. Long story short, definitely pick up this game if you're a big fan of, or just curious about, solo tabletop rpgs!
I loved it. It helped me create a deep background story for a place of importance. I will surely play again.
this is such a beautiful game!! <3 i love how it encourages creativity
Love this game, very good for discovery writing. My guardian even made a crude map of the sanctuary he was guarding:)
My maps are crude. This is most definitely not!!! Great stuff.
It is a year since I posted the map above from the Sanctuary of my guardian. Even now, I still love the game and I filled the world around the sanctuary (see Sar Varok on the map) and created a map of several realms. Thank you Meghan for pushing my creativity!
This game was intense for me, and definitely felt a lot like a Studio Ghibli film—I'm thinking about Castle in the Sky, Nausicaä, and Princess Mononoke. The hearts helped weave a sense of the past, the diamonds provided a plethora of different seeds for future plot events, the clubs created silent moments of contemplation, and the spades definitely, definitely create conflict. All that plus being able to use almost all of the polyhedral dice set I have (all except the d20) made for a pretty wonderful if a bit more stressful session for me—if you like a game with some conflict in it, that is a good stress.
I prefer quieter games, but I think this is an extraordinarily good story telling game.
(I did not at all expect that the enemy that came after me throughout the years would eventually come to take over my watch. It was very, very Studio Ghibli.)
I just finished Sentinel for the first time and I want to extend my highest compliments to Meghan for such a wonderful game. All of the possible results offered compelling questions and prompts, and while not every result I got was easy to write with, every result got me thinking. This game also got me to completely bulldoze my writer's block (8.7k words in 4 days!), and it's been the most fun I've had writing in a long while.
Extremely good story game. I went in expecting good things but I spent about twice as much time playing as I thought I would and the story I told was deeper that I expected. Surprising me with great story is always a big plus for a game in my book. Easily worth twice the price.
I did not see these mechanics on a solo game before. Good job!