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You are the lone guardian of a place of great power - known to you only as The Sanctuary. Many years you have kept vigil in this place, guarding what is kept within from any and all who come to disrupt it or steal it for themselves. 

Sentinel is a solo, journaling game about a solitary guardian and the place they are charged with keeping safe. It is a deck and dice based game in which you will create your guardian and the sanctuary that they protect before reliving the memories, facing threats, and finding interesting objects while time passes around you. And then, when the time has come for your watch to end, find out what happens to The Sanctuary when you are no longer able to guard it.

**Though designed as a solo game, Sentinel can easily be played collaboratively with two or more people.**

Want to hear Sentinel in action? Listen to Meghan playing with Jeff Stormer on the Party of One podcast

If you like this game, please tell me about it on Twitter!

Sentinel was written for The Solo Jam, hosted by KatSelesnya

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Sentinel.pdf 23 MB
Sentinel Plain Text.pdf 84 kB

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Community Copies

Each copy of Sentinel purchased allows someone else from the community to download a copy if they do not have the ability to do so otherwise. If you find yourself unable to afford a copy, please feel free to claim one, available for the community.

Comments

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(+1)

This game was intense for me, and definitely felt a lot like a Studio Ghibli film—I'm thinking about Castle in the Sky, Nausicaä, and Princess Mononoke. The hearts helped weave a sense of the past, the diamonds provided a plethora of different seeds for future plot events, the clubs created silent moments of contemplation, and the spades definitely, definitely create conflict. All that plus being able to use almost all of the polyhedral dice set I have (all except the d20) made for a pretty wonderful if a bit more stressful session for me—if you like a game with some conflict in it, that is a good stress.

I prefer quieter games, but I think this is an extraordinarily good story telling game.

(I did not at all expect that the enemy that came after me throughout the years would eventually come to take over my watch. It was very, very Studio Ghibli.)

(+3)

I just finished Sentinel for the first time and I want to extend my highest compliments to Meghan for such a wonderful game. All of the possible results offered compelling questions and prompts, and while not every result I got was easy to write with, every result got me thinking. This game also got me to completely bulldoze my writer's block (8.7k words in 4 days!), and it's been the most fun I've had writing in a long while.

(+3)

Extremely good story game. I went in expecting good things but I spent about twice as much time playing as I thought I would and the story I told was deeper that I expected. Surprising me with great story is always a big plus for a game in my book. Easily worth twice the price.

(+1)

I did not see these mechanics on a solo game before. Good job!