A downloadable game

Buy Now$15.00 USD or more


Merfolk, sailors, and pirates creating messy entanglements while fighting with their allies and falling in love with their enemies all as they try to claim or preserve the independence of a remote chain of islands in the middle of the sea.

One Particular Harbor is based on the amazing Mobile Frame Zero: Firebrands by Vincent and Meguey Baker. 

Choose your faction - the merfolk, noble guardians who can trade their fins for legs at their whim, the pirates who treat the islands as a place of rest and tentative peace between voyages, or the Royal Navy who seek to claim the island in the name of their queen - and play out your story; fighting (and flirting) to determine the fate of the islands. 

One Particular Harbor consists of fourteen minigames and requires no materials other than the downloaded PDF and a coin to toss. It is GMless and requires no prep and can be played as a one shot for groups of 3-5 players.

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One Particular Harbor is now available on Indie Press Revolution! 
Click the image below to go to the product page!

Interested to see what One Particular Harbor looks like in play? Check out these videos!

The first is from FawnNGames as a part of their 13 hour Tabletop Gayms stream.

The second is the wonderful folks of No Initiative playing a one shot on Chromatic Chimera.


Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

One Particular Harbor.pdf 16 MB
OPH Plain Text 57 kB

Exclusive content

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Community Copies

Each copy of One Particular Harbor purchased allows someone else from the community to download a copy if they do not have the ability to do so otherwise. If you find yourself unable to afford a copy, please feel free to claim one, available for the community.

Development log


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Hey, had a great time playing this! We fought, we danced, we debated! What a time to be alive!


this game is so much fun to play, and resulted in the best chaos a game can when we let our entanglements run wild— I can’t wait to play it again!