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I have some clarifying interpretations I'd like to verify:

  1. Am I correct in understanding that "negates one already completed success." means the player loses that completed objective but moreover the player is locked out of that objective, even if they satisfy the objective again later?
    1. Without this lockout interpretation, I'm not sure how to hit the lose condition:  "enough successes are negated to the point where completing five objectives becomes impossible".
  2. Does the "6-15 - Gain one additional strike" award 1 strike or 2?
    1. On my initial read, I thought every "miss" is 1 strike and the word "additional" made me think 6-15 gives 2. Looking again, it seems like the 6-15 clause is the only condition that would be a miss and thus adds 1 strike.
  3. So, if I'm understanding the "Each game has three strikes" sentence correctly: a player can get 3 misses before they lose progress and are locked out of objectives. So, after 3 more misses (6 total), the player has 3 locked out objectives, at which point they can no longer complete 5 of the 7 and the game must end in failure. Is this correct?
    1. To phrase it another way, the godling has 3 will points. Once those are exhausted, subsequent misses result in the godling losing pieces of itself. Upon losing the 3rd piece, it understands too little of itself to possibly succeed at this time.
(+1)

I dig it